
//==============================================================================
// swordsman_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Sword
{
   SetSelector
   {
       set hotspot
      {
	version
         {
        Visual Attachments E Sword Bronze
         }
      }               
   }     
   }


//==============================================================================
define Shield
{
   SetSelector
   {
      set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield gold
         }
      }           
   }     
   }


//==============================================================================
define Head
{
SetSelector
   {
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr4
      }
   }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
set hotspot
      {
         version
         {
	     
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Champion MigdolSpecial
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
set hotspot
      {
         version
         {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

